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Planning for Play in STEAM pt1
Course Introduction
We explore the science and psychology of play and how you can enrich STEAM education.
Mapping
NQS
EYLF
APST
Your Learning Outcomes
Fun
Apply creativity as a teaching method to improve learner engagement,
and modify the learning dynamics.
Control
Apply Cause & Effect as a way for children to learn logic and develop a new skill.
Play
Use fun and control as a device for altering the learner’s sensory perception and their experience in STEAM.
Meet the instructor
Jeremy Barton
Jeremy's background spans across education, computer science, sound engineering, music, and electronics and more.
He has 10 years experience in the digital arts industry, and 8 years working with children aged 0-12yrs, running over 1000 live lessons, teaching tens of thousands of children — you're in good hands!
He is also the founder of The Sonic Kitchen.
He is also the founder of The Sonic Kitchen.
Outside of the education industry, Jeremy has worked with the ABC (in 2023) on their show called Catalyst for an episode all about the physics of sound! He was brought onboard as a sound/physics consultant and technologist.
Patrick Jones - Course author
What's included?
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2 Lessons
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15 Videos
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2 Assignments
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1 Certificate