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Planning for Play in STEAM pt1

  • Priority Area:  Delivery and assessment of the EYLF
  • Mapping: NQS, EYLF, APST
  • Estimated Hours: 6+ hours of learning
  • Difficulty: Beginner
  • Course Duration: 4 months


Course Introduction

We explore the science and psychology of play and how you can enrich STEAM education.

Your Challenge

Though our nation expects you (teachers) to support STEAM education, they give you few resources and virtually no training.
We are here to help you!
Some teachers are reluctant to dive into the world of STEAM for these reasons.

  • you're not sure where to start
  • you didn't do well in science at school
  • you may think you need expensive resources
  • you may think you're not smart enough to tackle STEAM education
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The Solution

This course is designed with you in mind, an early learning teacher.
We take the soft approach to teaching STEAM.
The only thing we expect you to know is children!

Before tackling STEAM its important to know (or refresh on) the basics of human interactivity and learning.
You will learn some deep knowledge about creativity and fun, how to identify it, and how to apply it in your learning environment.
Next we explore control.
We unpack human interactivity and skill learning and wrap up these topics of fun and control into one single idea called play.

What you learn comes from the fields of engineering and entertainment and will raise the quality of your planning and teaching.


Mapping

 
NQS

1.2.1 Intentional teaching 
1.2.2 Responsive teaching and scaffolding
1.2.3 Child directed learning 
1.3.1 Assessment and planning cycle
1.3.2 Critical reflection

 
EYLF

EYLF Principles

Critical reflection and ongoing professional learning

Equity, inclusion and high expectations 

EYLF Practices

Play-based learning and intentionality 

Learning environments 

Assessment and evaluation for learning, development and wellbeing 



EYLF Learning Outcomes

Children Are Confident And Involved Learners 
4.1, 4.2 

 
APST

1: Know students and how they learn 
3: Plan for and implement effective teaching and learning 
6: Engage In Professional Learning

Your Learning Outcomes

Fun

Apply creativity as a teaching method to improve learner engagement,
and modify the learning dynamics.

Control

Apply Cause & Effect as a way for children to learn logic and develop a new skill.

Play

Use fun and control as a device for altering the learner’s sensory perception and their experience in STEAM.
Meet the instructor

Jeremy Barton

Jeremy's background spans across education, computer science, sound engineering, music, and electronics and more.
He has 10 years experience in the digital arts industry, and 8 years working with children aged 0-12yrs, running over 1000 live lessons, teaching tens of thousands of children — you're in good hands!
He is also the founder of The Sonic Kitchen.

Outside of the education industry, Jeremy has worked with the ABC (in 2023) on their show called Catalyst for an episode all about the physics of sound! He was brought onboard as a sound/physics consultant and technologist.
Patrick Jones - Course author

What's included?

  • 2 Lessons
  • 15 Videos
  • 2 Assignments
  • 1 Certificate