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Control - Assignment Instructions

Ages: You can apply this assignment for ages 0-6yrs

Goal: Follow a real play situation while comparing it to the control loop.
Chat in-person (or on-line) with colleagues and use the control loop to brainstorm about interactions.
After your brainstorming session with colleagues, you can finish your planning on your own.
Use cause & effect interactions to develop logic and control.
Implement your plan, and submit your reflection about your experience.

Collaboration

If you are the only person In your centre doing this course?
You can approach your centre manager and/or the room leader to seek support.

The centre manager or fellow teacher could:
  • Share their perspectives on how to apply the new idea
  • Support you in the planning (i.e do you apply it to an interaction you have already planned? or make a new one?)
  • Help you determine the best time to apply it in your usual program


If you have other colleagues doing this course?
You can work with your colleagues online (using the learning platform chat, or video conferencing) or in-person

Your colleagues could:
  • Share their perspectives on how to apply the new idea
  • Support you in the planning (i.e do you apply it to an interaction you have already planned? or make a new one?)
  • Help you determine the best time to apply it in your usual program

Assignment Logic

Working through your assignment is very simple and familiar.
You follow the planning cycle!

Observe an Interaction

Each member of your group must observe one play session containing 1- 4 children.
You can make a video recording of the event, share the video with your group.
You will be require to have a collaboration session in-person (or on-line) to observe the videos,
and observe which elements of the control loop happen (record).

Assess the Interactions

What were the functions of the objects?
Were the functions hidden?
What changes happened?
What decisions lead to control?
Did i see the children learn control?
What testing could be done?
At which point do you see confidence happen?
At what point did you see that 4th step ownership?

Design a New Interaction

Consider the knowledge you gained in the assess phase.
Design a small interaction, something that is science related and fits into your current focus in your classroom.
Provide a balance between intentional teaching and guided play read more about guided play
Use the control loop to guide your design and manage the learning dynamics in your program.

Note:
you are focusing on cause & effect and developing logic

As a group, brainstorm ideas about control.
Here is a question to kickstart your brainstorming session

How can you animate the EYLF outcome 4.2 using the control loop?
In particular the key words in bold.

EYLF outcome 4.2:
Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating 

Design Guide

This guide is designed to help you animate the key outcomes using the control loop.

EYLF outcome 4.2:
Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating 
1) In your environment, what can the objects do, the functions?

2) Can the children make decisions, changing it more or less?

3) Is there an unseen part of the object?

4) Can this curiosity launch an investigation?

5) Can they test by doing an action, and getting an effect (evidence)?

6) Can we use the evidence to form ideas about how it works (hypothesis)?

7) Will this will allow them to display problem solving?
8) This is called an experiment

9) 
If the idea holds true this becomes the logic for how it works and it becomes a thinking skill.

10) Are they any children with a hypersensitivity?
Can i use selective attention as an inclusion tool?

11) This will develop confidence

12) Confidence is seen when children say something like "teacher...look what i can do!"

13) How can i ensure children have a sense of ownership?
Note: After your brainstorming session with colleagues, you can finish your planning on your own.

Inspiration

We know how hard it can be to generate ideas for STEAM.
So we have provided you with some inspiration.

Action Your Plan

Simply do it!

Reflect on the Outcomes

This is where you look back on how the control loop influenced the learning outcomes and the 
learning dynamics. Then copy your reflection and paste it when you submit your assignment.