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Control - Assignment Instructions

Ages: you can apply this assignment for ages 0-6yrs

Goal: Follow a real play situation while comparing it to the control loop.
In an in-person (or on-line) meeting with colleagues use the control loop to design an interaction.
Use a cause & effect interactions to develop logic and control.
Implement your plan, and submit your reflection about the control loop and its outcomes.

Collaboration

If you are the only person In your centre doing this course?
You can approach your centre manager and/or the room leader to seek support.

The centre manager or fellow teacher could:
  • Share their perspectives on how to apply the new idea
  • Support you in the planning (i.e do you apply it to an interaction you have already planned? or make a new one?)
  • Help you determine the best time to apply it in your usual program


If you have other colleagues doing this course?
You can work with your colleagues online (using the learning platform chat, or video conferencing) or in-person

Your colleagues could:
  • Share their perspectives on how to apply the new idea
  • Support you in the planning (i.e do you apply it to an interaction you have already planned? or make a new one?)
  • Help you determine the best time to apply it in your usual program

Assignment Logic

Working through your assignment is very simple and familiar.
You follow the planning cycle!

Observe an Interaction

Each member of your group must observe one play session containing 1- 4 children.
You can make a video recording of the event, share the video with your online course group.
You will be require to have 1 group session on-line (via chat) to observe the videos, and observe which elements of the control loop happen (record).

Assess the Interactions

What are the functions of the objects?
Are the functions hidden?
What changes happen?
What decisions could lead to control?
Did i see the children learn control?
What testing could be done?
At which point do you see confidence happen?
At what point did you see that 4th step ownership?

Design a New Interaction

Consider the knowledge you gained in the assess phase.
Design a small interaction, something that fits into your current focus in your classroom.
Provide a balance between child-led and adult initiated and guided play.
Use the fun loop and the control loop to guide your design and manage skill learning in your program.

As a group (online or in-person) brainstorm ideas about control.
Here is a question to kickstart your brainstorming session

How can you animate the EYLF outcome 4.2 using the control loop?
4.2 
Children develop a range of learning and thinking skills and processes such as problem solving, inquiry, experimentation, hypothesising, researching and investigating 

Some additional questions, 
What potential does their environment have?
What do the children know?
What don't they know?
What can i use to surprise them?
How can i use cause and effect to help the children develop logic and control?
How can i affect sensory perception by using what i know about selective attention?

Action Your Plan

Simply do it!

Reflect on the Outcomes

This is where you look back on how the control loop influenced the learning outcomes and the learning dynamics.
And this is one of the sections that is copied/pasted then submitted.